[rescue] sparc10 cpu - what to do
michael.99.thompson at gmail.com
Tue Dec 20 12:45:48 CST 2016
> Date: Tue, 20 Dec 2016 06:00:34 +0000
> From: Joshua Boyd <jdboyd at jdboyd.net>
> Subject: Re: [rescue] sparc10 cpu - what to do.
> The SGI Reality Engine and RE2 graphics options used i860 chips for
> their geometry processing. The RE had 8 chips and the RE2 had 12.
> There was also the Hauppauge 4860, a board aimed at AutoCAD with a 486
> and a i860 CPU. There is a page on it here:
I have a quad-i860 board in one of my old Sun 4/260 systems.
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