[rescue] replacing an Ultra2
mouse at Rodents.Montreal.QC.CA
Thu Apr 26 23:44:34 CDT 2007
> Modern games aren't providing immersion. [...]
> What I'm talking about is game systems that deliberaly shut off
> external stimulus and sensor input, to favor the game system instead.
This is a difference of degree, not of kind. We already deliberately
shut off external stimuli, as when finding a dark quiet room to play in
to reduce distractions.
> Imagine a game system where you lie on a sensory negating couch with
> noise isolation, and you see the game world through your own eyes.
> It might push people over the edge, to where their conscious mind
> sees that world as real.
And, wouldn't it be? "Reality" is a slippery notion; the game world
would be at least as real as software constructs like the processes and
files most OSes support.
Raed _The News From D Street_....
> The difference will be that the subject won't be in a lab with people
> to take them out of it, they'll be sitting alone in their gaming
> room, perhaps with no one checking on them.
Evolution In Action.
(Half joking. But only half.)
> Interesting thoughts on this subject were written 100 years ago in a
> story called, "The Machine Stops".
> It's a quick read, and incredibly clairvoyant.
Aye. An excellent read for anyone interested in such issues.
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