was Re: [rescue] Gigabit Ethernet

Kevin kevin at mpcf.com
Sat Aug 23 23:31:38 CDT 2003

Loki had business operation issues that would have
killed them even if they had decent sales (which they
didn't.)  I don't believe the market is large enough to
support the linux game market.  Maybe in a few years,
maybe never, either way i'd hate to be the one trying
to get VC for a company like Loki.

I used a few of their games, and i never had the
limited resolution issues though... wait a minute, now
that you mention it, i believe i did with SOF.  UT and
Q3 were fine though.


On Fri, 22 Aug 2003 23:50:24 -0400
Phil Stracchino <alaric at caerllewys.net> wrote:

> On Fri, Aug 22, 2003 at 10:58:23PM -0400, Shannon
> wrote:
> > That's fine if you like arcade games, or PC-titles
> > that feel like an arcade game.
> > 
> > I really, really wish the better games were at
> > least available for Linux, and not just Windows.
> Seconded.  Loki was doing a good thing with game
> ports to Linux, but they'd take a game that could run
> in anything from 640x480x8 to 1600x1200x24 and
> produce a Linux port that could run ONLY in an
> 800x600 window and ONLY at 15bpp or 16bpp, which
> meant the vast majority of Linux users couldn't run
> it without reconfiguring their X server.
> -- 
>  .*********  Fight Back!  It may not be just YOUR
>  life at risk.  *********.: phil stracchino : unix
>  ronin : renaissance man : mystic zen biker geek :: 
>  alaric at caerllewys.net : alaric-ruthven at earthlink.net
>  : phil at latt.net  ::   2000 CBR929RR, 1991 VFR750F3
>  (foully murdered), 1986 VF500F (sold)   ::    Linux
>  Now!   ...Because friends don't let friends use
>  Microsoft.    :
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