[rescue] OT: Games and workstations (was OT: Linux and USB on Intel)

Joshua D. Boyd jdboyd at celestrion.celestrion.net
Mon Apr 21 22:45:21 CDT 2003

On Mon, Apr 21, 2003 at 06:46:11PM -0700, Francisco Javier Mesa-Martinez wrote:
> > 16MB of TRAM (that is, raw TRAM, not multiple copies of texture and some
> > framebuffer, but all TRAM) is quite a lot.  I think SGI RealityEngine2
> > only has 16MB of TRAM, and it's certainly up to snuff for playing games.
> Also remember that 1MB of TRAM = 4MB of RAM... :)

Err, how did the manage to do that?  I thought a megabyte was a
megabyte, was a megabyte.  And I've never heard SGI mention megawords of

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