[rescue] OT: Games and workstations (was OT: Linux and USB on Intel)

Francisco Javier Mesa-Martinez lefa at ucsc.edu
Mon Apr 21 20:46:11 CDT 2003

> 16MB of TRAM (that is, raw TRAM, not multiple copies of texture and some
> framebuffer, but all TRAM) is quite a lot.  I think SGI RealityEngine2
> only has 16MB of TRAM, and it's certainly up to snuff for playing games.

Also remember that 1MB of TRAM = 4MB of RAM... :)

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