[rescue] WTB: SGI

Björn Ramqvist rescue at sunhelp.org
Tue Jun 19 03:45:56 CDT 2001

Dooh! In my insane way of handling workduty between reading this list, I
actually screwed things up. Raster Engines (RE) in this case is just
responsible for pixel-fills, where Texture Engines (TE) actually do the
texture handling.
Nevermind. Read a good article regarding I^2 vs Octane Impact graphics

And if you want a serious comparisation between the actual system:

/Bjorn, still needing caffeine

Bjrn Ramqvist wrote:
> Dave McGuire wrote:
> >
> > On June 18, nick at snowman.net wrote:
> > > I've seen an SI octane for 1195 or so, 195mhz 256 or 512meg.  Only place
> > > the i2 beats it is textureing, and pick up a tex module for 875/2 (someone
> > > was selling two brand new octane tex modules for 875, gah I need
> > > cash).  Once that is done kiss the i2 g'bye.
> >
> >   Nope, sorry Nick...benchmarks say otherwise.  See below.  Reprinted
> > from http://www.futuretech.vuurwerk.nl/gfxtables.html.  Granted I'm
> > comparing I2 MaxImpact with OctaneSI (the equivalent of SolidImpact)
> > but the I2 MaxImpact goes for $800 and the OctaneSI goes for $1100-1200.
> Ofcourse, you can't compare an I^2 MaxImpact (which is maxed out with
> 1/4MB TRAM, 2GEs and 2 REs) with a pure Solid Impact Octane (which have
> no TRAM, only 1 GE and 1 RE). That's like comparing apples with pears!
> :-)
> Even if you put 1 or 4 MB TRAM on the Octane/SI, you're still limited
> with just one RE, which explain the benchmarks.
> Compare I^2 MaxImpact with Octane/MXI and you're definitly comparing
> apples with apples. :-)
> But then again, price-wise that will blow a hole in your wallet.
> If you want to do even more studies between the systems, things like
> memory-limits, I/O-subsystems, expansion, etc, etc, should be in count
> and I'm confident that GIO-64 (Indigo2) won't last long in competition
> with XIO (Octane).
> So, we all can be pretty sure about two things;
> If you need texture/3D: go for Indigo2 MaxImpact
> If you need anything else: go for Octane/SI
> ...right? :-)
> /Bjorn
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