[geeks] Itanium 32 bit performace.... hahahaha
    Francisco Javier Mesa-Martinez 
    lefa at ucsc.edu
       
    Sat Dec 20 03:25:22 CST 2003
    
    
  
On Tue, 9 Dec 2003 jdboyd at jdboyd.zill.net wrote:
>
> * I determined that it was transform bound by noting that it ran no
>   faster in a 320x240 window than it did in a 800x600 window.
Then that is not transform based, but rather raster based.
> ** I used code from an OpenGL -> postscript demo to cache where every
>    vertex was really located after the hierarchy of objects was
>    transformed.  SGI seems happy with things like this, but some source
>    suggested that it may be sub-optimal for AGP based machines, which I
>    somewhat disregarded on the theory that the SGI way was the one true
>    way.
True dat.
    
    
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